package scene.event
{
	import flash.events.Event;
	
	public class SceneEvent extends Event
	{
		public static const DEMON_COUNT_CHANGED:String = "DEMON_COUNT_CHANGED";
		public static const DEMON_CLEAR:String = "DEMON_CLEAR";
		
		public var data:Object;
		
		public function SceneEvent(type:String, data:Object=null, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			this.data = data;
			super(type, bubbles, cancelable);
		}
	}
}